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Anthropic IPO Primer

6 Questions for Monday’s Spotify “Stream On” Event: OnlyFans, Clubhouse, TikTok & More

In less than three years, Spotify has transformed from the world’s largest music platform to the world’s largest audio platform. Spotify held its one and only investor day in early 2018, just ahead of its direct listing as a public company, laying out a strategic vision that completely centered around music (our handbook and questions…

Legacy Media’s Leaky Bucket: When Will Investors Care?

While we understand investor excitement over streaming subscriber growth, especially with Netflix at a ~$250 billion market cap generating positive free cash flow, along with the accelerating shift of advertising dollars to connected TV from linear TV (albeit, off a small base), legacy media stocks that have to balance old/new business models are unlikely to…

The Back Door Into Lightspeed, A New LEO Constellation. Initiating Loral With Buy Rating

Telesat will not become a public company until mid-year, but investors can buy Loral, which owns 63% of the company. Telesat will offer an opportunity to invest in a new LEO satellite constellation called Lightspeed that is targeting a different market than SpaceX’s higher profile Starlink project. Telesat is also uniquely positioned to benefit from…

Is WWE Ahead of Its Time Again as It Abandons Its DTC Effort?

When WWE launched the WWE Network in 2014, direct-to-consumer was not in the vocabulary for most traditional media companies and content creators.  The idea that WWE could circumvent MVPD gatekeepers to make more money by offering significantly more value to its audience was met with skepticism from investors and industry executives alike – never mind…

YouTube is to Video as Roblox is to Gaming, with Music Having a Starring Role in Both

The COVID-19 pandemic has fundamentally changed the way we live, work, interact and entertain ourselves.  As we rapidly adapted to life at a physical distance, technology has replaced critical elements of the real world.  Almost as soon as lockdowns began in March 2020, the video game ecosystem not only surged in engagement, but took attention…